Tiled Texture Generator
Posted on Oct 18th, 2007
This is a small project in Flash that can generate a massive variety of intricate textures. In my original implementation, I was adjust the gamma value by 0.1 on each button click, but I realized that even a change as small as 0.01 has a significant impact on the appearance of the texture.
I really like this project simply because the mathematics behind it are so simple and yet can produce complex images.
References
Computers, Pattern, Chaos, and Beauty by Clifford A. Pickover
The calculations used in the sample above are taken from Section 13.1.