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Posted on Sep 28th, 2007
This little Vector Animator Application was a side project that developed as I was working on implementing a simple physics model in flash that was meant to use a series of vectors to define the velocity, acceleration, steering force, etc.
Posted on Oct 18th, 2007
This is a small project in Flash that can generate a massive variety of intricate textures. In my original implementation, I was adjust the gamma value by 0.1 on each button click, but I realized that even a change as small as 0.01 has a significant impact on the appearance of the texture.
Posted on Oct 29th, 2007
This Flash-based fractal generator was my attempt to implement the typical fractal generator purely in Flash. Probably the biggest challenge that accompanies implementing a fractal generator in Flash is the fact that it takes so long to actual calculate the image. Flash isn't exactly the optimal environment to create fractals - why not just create it in Java (or even better, C++) and be done with it?
Posted on Nov 8th, 2007
This is a small app that takes a very simple image and tiles the canvas, randomly rotating each tile that is placed. Usually this creates an extremely interesting pattern, even if the single tile pattern looks simple.
Posted on Nov 11th, 2007
A demo flash maelstrom animation taken from the vector animator. I wanted to branch this little demo off before the code changes too much in the animator (as I begin to add the ability to color the vectors). This is pretty nice for 6Kb. (Well I guess the file size doesn't really matter, as the visual is computationally created - it really is a matter of how good your processor is).
Posted on Nov 20th, 2007
This is a simple recursive tree generator that can be seen at most of the major flash sites. My version is much simpler than the others, but I plan on hopefully implementing a tweened version, so you can actually see it as it expands and grows.