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Posted on Sep 28th, 2007
This little Vector Animator Application was a side project that developed as I was working on implementing a simple physics model in flash that was meant to use a series of vectors to define the velocity, acceleration, steering force, etc.
Posted on Oct 18th, 2007
This is a small project in Flash that can generate a massive variety of intricate textures. In my original implementation, I was adjust the gamma value by 0.1 on each button click, but I realized that even a change as small as 0.01 has a significant impact on the appearance of the texture.
Posted on Oct 29th, 2007
This Flash-based fractal generator was my attempt to implement the typical fractal generator purely in Flash. Probably the biggest challenge that accompanies implementing a fractal generator in Flash is the fact that it takes so long to actual calculate the image. Flash isn't exactly the optimal environment to create fractals - why not just create it in Java (or even better, C++) and be done with it?
Posted on Nov 8th, 2007
This is a small app that takes a very simple image and tiles the canvas, randomly rotating each tile that is placed. Usually this creates an extremely interesting pattern, even if the single tile pattern looks simple.
Posted on Nov 11th, 2007
A demo flash maelstrom animation taken from the vector animator. I wanted to branch this little demo off before the code changes too much in the animator (as I begin to add the ability to color the vectors). This is pretty nice for 6Kb. (Well I guess the file size doesn't really matter, as the visual is computationally created - it really is a matter of how good your processor is).
Posted on Nov 20th, 2007
This is a simple recursive tree generator that can be seen at most of the major flash sites. My version is much simpler than the others, but I plan on hopefully implementing a tweened version, so you can actually see it as it expands and grows.
Posted on Mar 31st, 2008
This is a simple perlin noise editor in flash, for demonstrating how different parameters affect the final texture. The flash perlin noise function is nice, but I prefer using my own homegrown noise generator, since you can't modify the internal equation used by flash.
Posted on Apr 25th, 2008
A simple experiment with a fractured picture in flash.
Posted on May 12th, 2008
A flash-based visual growth simulation using recursion to generate intersecting patterns.
Posted on May 12th, 2008
Another recursive growth system, this time using right angles and a longer growth distance on each iterations.
Posted on May 12th, 2008
Recursive growth using tweened circles. The progression begins to resemble scorched paper or a black growth if it runs for a little time.
Posted on May 12th, 2008
A mouse-following twinkle effect in flash. I saw a demo of this before somewhere on the internet, and figured I'd give it a try. I'm using a small general-purpose physics engine for flash I developed while working on another project (a flash game for a class).
Posted on May 13th, 2008
Another growth experiment, using right angles on each recursive unit. I think this one is the most elegant of the four so far.
Posted on May 13th, 2008
One more growth experiment. Built off of Growth 4, this version slightly resembles a quickly multiplying fence or cube system.
Posted on May 15th, 2008
A simple pattern generating experiment involving bit checking.
Posted on May 16th, 2008
An experiment in waveform combination. This particular display is using two sine waves with frequency 4 and 6.5 hertz.
Posted on May 16th, 2008
A snowflake generator based on a random walk in polar coordinates (r, theta).
Posted on May 20th, 2008
Biological growth system resembling a tree or even certain types of coral. I've always wanted to do something like this since my tree generator.
Posted on May 21st, 2008
A recursive growth system using semi-transparent circles, creating a blueprint-like schematic.
Posted on May 29th, 2008
A simple exploration of interference patterns created by combining oval shapes.
Posted on May 29th, 2008
Expansion on petals 1, including the introduction of a swirling effect.
Posted on Jul 30th, 2008
More than a whole two months since the last post -- it's been a while. Here is a little item I dug up from some of the projects I had been working on while still in school. Essentially it randomly generates random points according to the sine and cosine functions, and connects lines between two points on each iteration.
Posted on Aug 5th, 2008
Cool all-flash website, but this may be the best example of why we have html and accessibility standards in the first place--no scrolling with a wheeled mouse is a deal-breaker for me.
Posted on Aug 3rd, 2008
Interesting flash-based site using an innovative UI dial component for navigation.
Posted on Aug 4th, 2008
An experiment with morphing effects using an apple.
Posted on Sep 1st, 2008
This is a huge problem -- issues like this make AS3 seem more script-like and less enterprise-level.