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Vector Animator

This little Vector Animator Application was a side project that developed as I was working on implementing a simple physics model in flash that was meant to use a series of vectors to define the velocity, acceleration, steering force, etc.
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Tiled Texture Generator

This is a small project in Flash that can generate a massive variety of intricate textures. In my original implementation, I was adjust the gamma value by 0.1 on each button click, but I realized that even a change as small as 0.01 has a significant impact on the appearance of the texture.
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Flash Chaotic Fractals

This Flash-based fractal generator was my attempt to implement the typical fractal generator purely in Flash. Probably the biggest challenge that accompanies implementing a fractal generator in Flash is the fact that it takes so long to actual calculate the image. Flash isn't exactly the optimal environment to create fractals - why not just create it in Java (or even better, C++) and be done with it?
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Random Tiles

This is a small app that takes a very simple image and tiles the canvas, randomly rotating each tile that is placed. Usually this creates an extremely interesting pattern, even if the single tile pattern looks simple.
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Maelstrom

A demo flash maelstrom animation taken from the vector animator. I wanted to branch this little demo off before the code changes too much in the animator (as I begin to add the ability to color the vectors). This is pretty nice for 6Kb. (Well I guess the file size doesn't really matter, as the visual is computationally created - it really is a matter of how good your processor is).
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Recursive Tree Generator

This is a simple recursive tree generator that can be seen at most of the major flash sites. My version is much simpler than the others, but I plan on hopefully implementing a tweened version, so you can actually see it as it expands and grows.
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Flash Perlin Noise Editor

This is a simple perlin noise editor in flash, for demonstrating how different parameters affect the final texture. The flash perlin noise function is nice, but I prefer using my own homegrown noise generator, since you can't modify the internal equation used by flash.
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Transition Experiment 1

A simple experiment with a fractured picture in flash.
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Growth 1

A flash-based visual growth simulation using recursion to generate intersecting patterns.
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Growth 2

Another recursive growth system, this time using right angles and a longer growth distance on each iterations.
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Growth 3

Recursive growth using tweened circles. The progression begins to resemble scorched paper or a black growth if it runs for a little time.
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Flash Twinkle Effect

A mouse-following twinkle effect in flash. I saw a demo of this before somewhere on the internet, and figured I'd give it a try. I'm using a small general-purpose physics engine for flash I developed while working on another project (a flash game for a class).
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Growth 4

Another growth experiment, using right angles on each recursive unit. I think this one is the most elegant of the four so far.
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Growth 5

One more growth experiment. Built off of Growth 4, this version slightly resembles a quickly multiplying fence or cube system.
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Nth Bit Patterns

A simple pattern generating experiment involving bit checking.
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Oscillation Pulse

An experiment in waveform combination. This particular display is using two sine waves with frequency 4 and 6.5 hertz.
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Snowflake System

A snowflake generator based on a random walk in polar coordinates (r, theta).
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Growth 6

Biological growth system resembling a tree or even certain types of coral. I've always wanted to do something like this since my tree generator.
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Growth 7

A recursive growth system using semi-transparent circles, creating a blueprint-like schematic.
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Petals 1

A simple exploration of interference patterns created by combining oval shapes.
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Petals 2

Expansion on petals 1, including the introduction of a swirling effect.
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Trigonometric Spirals

More than a whole two months since the last post -- it's been a while. Here is a little item I dug up from some of the projects I had been working on while still in school. Essentially it randomly generates random points according to the sine and cosine functions, and connects lines between two points on each iteration.
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Pill & Pillow

Cool all-flash website, but this may be the best example of why we have html and accessibility standards in the first place--no scrolling with a wheeled mouse is a deal-breaker for me.
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Self Titled

Interesting flash-based site using an innovative UI dial component for navigation.
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Exploding Apple

An experiment with morphing effects using an apple.
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The Annoyance of Object Equality in Actionscript 3

This is a huge problem -- issues like this make AS3 seem more script-like and less enterprise-level.
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