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Posted on May 12th, 2008
A flash-based visual growth simulation using recursion to generate intersecting patterns.
Posted on May 12th, 2008
Another recursive growth system, this time using right angles and a longer growth distance on each iterations.
Posted on May 12th, 2008
Recursive growth using tweened circles. The progression begins to resemble scorched paper or a black growth if it runs for a little time.
Posted on May 13th, 2008
Another growth experiment, using right angles on each recursive unit. I think this one is the most elegant of the four so far.
Posted on May 13th, 2008
One more growth experiment. Built off of Growth 4, this version slightly resembles a quickly multiplying fence or cube system.
Posted on May 20th, 2008
Biological growth system resembling a tree or even certain types of coral. I've always wanted to do something like this since my tree generator.
Posted on May 21st, 2008
A recursive growth system using semi-transparent circles, creating a blueprint-like schematic.